The Campaign Lawyer - A Player Role
The
Campaign Lawyer is one of four Player Roles that have Game Duties, in addition
to the responsibility of playing a character in the Campaign. Simply put, the Campaign lawyer is required
to keep track of the Four Tokens of the Game, (Sure Hit, Ex Machina, Epic Save
& Pearls of Wisdom). They record and
keep track of most XP in the Game. They sometimes are called upon to act as the DMA. They
also possess and are responsible for the Book of Law.
Experience. Using
an XP Record Sheet that the DM provides, the Campaign lawyer will record each
successful NWP roll by the players, The XP received from overcoming foes in
combat or by subterfuge, as well as XP from special events. It is the Campaign Lawyers responsibility to
collect this info from the DM as the Game is live. For instance each successful NWP use is an automatic
10xp. This does not require
communication, jut recording by the lawyer on the Sheet. After combat, the lawyer should ask the DM
what the experience was, and the Dm will say 750. The Lawyer then divies that between the
players as they see fit, for instance, the mage never got a spell off and the
thief threw daggers but missed each time, only the two fighter actually killed
it so the Campaign lawyer weights their participation more heavily, and they
split 80% of the xp, while the mage and the thief split 20% f the xp.
The
DM will keep a record of Special XP, that will go to each player
privately. For instance, the DM will
hand the Mage a note that says he loses 50xp, because he instinctually threw
daggers in combat instead of withdrawing from the melee and observing the
creature and its methods, or casting spells.
At
the end of the game session, the Campaign Lawyer will give out XP to the party.
The Book of Law will be provided by the DM, and will be
divided into sections;
Quotes. This will be where the Campaign Lawyer
records particularly funny or ridiculous things that are said during the game.
20’s
and 1’s. The Campaign Lawyer will also record every 20 and
every 1 rolled in the game. As these
rolls have special significance in the game and effect the characters in ways
the live past the rolls themselves. For
instance, Rath rolls a 20 on a fear check the first time he sees a dragon, and
now is scared of dragons. That’s
real. He must find a way to remove 5
counters from his fear of dragons, to be able to face and fight them without
penalty. Or, Gully rolls a twenty on a
Naga, and kills it instantly, giving everyone in the party +2 to hit and damage
in a frenzy of ass kicking and hollering and every round the other Naga’s
remain they must make a moral check to stay and fight. Those will be recorded.
Tokens. The Campaign Lawyer will also keep track of how
each token is earned, and how each token is redeemed, in the Book of Law. They will actually have the tokens, and at the
DM’s request they will both hand them out to, and receive them from, the
players. For instance, Shira uses an “Ex
Machina” Token to escape the Bakery with her life. Lavicus receives a Pearl of Wisdom token
because she was brave enough to sip a potion to try to see what it did.
Sure
Hit this token can be surrendered prior to initiative, and will give the
player a sure hit in the combat round that follows. They are given out at the discretion of the
DM.
Ex
Machina This token will require the DM to provide the player an otherwise
improbable escape from a situation. They
are given out to players at the DM’s Discretion.
Epic
Save This token can be used at any time, and will be the equivalent of the
best roll possible when a roll is required to determine the effect of an event
requiring a save.
Pearl
of Wisdom. This can be used to gain special insight into
a person a place or a thing. The details
will be significant.
DM’s Assistant. There
are times when the Campaign Lawyer will be asked to assist with some DM Duties,
typically with newer or less experienced players.

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