Malfator, the god of Suffering, Deceit and Slavery, is also the benefactor and progenitor of undead. The "Brother" of Leah'Dah, and one of the original Ascendants of Pholtus, a God and god-killer by his own power and right. Worshiped by the evil and the mad, and fed by the Negative material Plane, Malfator's one desire is to return the world to darkness by erasing the coming of Men and the Light.
Malfator has Three
Aspects, or Avatars that walk the world in real bodies. They have been
seen, and appear as young men in graveclothes.
Malfator has only ever
really been heard, as he can speak through all undead who can speak, and he
takes note of enemies. Innate Evil are not related to the deity in this
way as it is a confusion of the powers of nature that allow them to walk the
world again, pulling strength from other realms to animate their bodies and minds,
so when they speak it is with their own voice, but the created and the minor
machinations of that dark energy are like eyes ears and mouths for the
God. It is not uncommon for sages and wizards to have a skull animated in
such a way to converse with and aid in research.
The classes of undead
are generally understood in the following way;
Class I
·
Some weaker spirits and
Created Undead.
·
Characterized by limited
or very low level Negative Planer Flux, ie. No Permanent Damage, or
limited non-permanent damage, like a normal wound.
·
Generally 1 hit kill
creatures, or apparitions. Skeletons, Animal Zombies etc.
While it does take Negative Planar Energy
to animate these things, they have for the most part, not been raised up by Malfator.
They are more like small lights that illuminate a world of darkness, and
Malfator can at times, sense things through them, only very dimly. A second level student of the School of
Necromancy in the Hidden Tower, cannot proceed to 3rd level without
first raising a construct; a marriage of the Physical world and the negative
material world by the young magic users power alone. There are many such creatures in the world at
large, lifted from eternity by trespassers to their resting places, or by the
will of deviant scholars.
Class II
·
The most common Innate
Undead. Ghouls, Ghasts, Revenants, Mummies, Crypt Things, etc.
·
All Constructs,
Animations and Spirits that discharge NegP flux.
·
Do not absorb or
discharge experience or memory.
·
Often have special
attacks and defenses.
·
Require silvered or
enchanted weapons.
These are the primary
vehicles of Knowledge for Malfator and he routinely navigates existence in
these vessels. These entities are often
grown from lesser forms of undeath, that have grown on the living, as each time
they damage or kill a living thing, the “Hole” through which they pull their
power from the negative material grows wider and the energy that comes through
comes through faster and in greater amounts.
It is not uncommon for an animated guardian to grow into a dangerous and
uncontrollable evil through mere accident.
As with Ghast’s and Mummies, the more they “Feed” on the living, the
more they want to, the darker they become and the more Awake they feel.
Class III
·
Uncommon to rare
creatures. Wraiths, Wights, Ghosts, Vampires,
·
Typified by intelligence
and sometimes High Intelligence.
·
Attacks drain
experience, memory and NegP flux damage.
·
Varied special attack
forms and defenses.
·
Must use enchanted
weapons to affect.
These creatures do the
Heavy Lifting of the “Dark” in creation.
Class III Undead actively seek to destroy the Light. Malfator rarely inhabits these entities. Wights for instance, are responsible for
though almost complete dissolution of the Dwarves Greatest engineering achievement
in the Norther Province, the Loch.
Countless miles of underground roads, and wells and forts all
underground and all controlled by Elemental Magic which the Dwarves weald like words. Because of the packs of wraiths, the Loch has
been closed and its countless entrances sealed, and it is now a place of
forgotten wonder where only fools or the very brave dare go.
Class IV
·
Unique Evil.
Greater vampires, Specters, Bansheess, Lichs.
·
Genius or dire
malevolence.
·
All attacks are lethal
to life threatening.
·
Varied special attacks
and defenses.
·
Only artifacts or
Powerful magic weapons can permanently harm them.
These beings have a “Foot”
of existence squarely in the Negative Material and so are very hard to truly
destroy. They have routine dialog with
the master of their existence, Malfator, and are more the puppet masters of
Evil in the Prime Material Plane than Malfator himself. For instance, Oovardiis
is a very powerful Lich-like creature that has perhaps transcended even
that. So powerful that he created 9
Simulacra. It took the Early Humans and
the Ancient Elves to unite to bring down One of those Simulacra.
Class V
·
Extraplaner and
Divine. Aspects of Malfator, Malfator, the Angel of Sin, Netholar
and the strange things that live in and roam the Negative Material Plane.
·
Genius level
intelligence.
·
Varied attacks and
defenses.
·
Unknown how to harm or
defeat.
·
Eternal, extra
dimensional.
While the Angel of Sin
was known to have had a Portion of its existence wrapped up in the being Innis
Gainsover, a Greater Vampire that was renowned in the Fallen City of Freewinds. Most of that being exists in constant
conflict with the Light in the Inner Planes.
Malfator acts in the world of the player characters through influence
and his three “Aspects”, though he is more an elemental fixture of the
afterlife. And Netholar, is more like
saying Violent Natural Acts, when referring to tornadoes and forest fires, only
referencing the Negative Material Plane, and if those things had an
intelligence behind them. How do you
kill those things?

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