Saturday, September 22, 2018

Weapon Mastery



Weapon Mastery.  Your ability to learn to use weapons has everything to do with your martial skill.  This is a strictly physical process, as a wise charismatic genius, that can barely stand and his hands shake and he is so sick, everything induces coughing, cannot hold a sword, let alone use it, though he might be an observant critic of the skill.

Use the below table to calculate your starting weapon Mastery points.



          Weapon Mastery Points are gained 1 per level for fighters, and 1 every three levels for non fighters.  The DM may also award Mastery Points to a player.

Almost anyone can pick up a weapon and reasonably wield it against a nonmoving object to do damage.  It is much harder and requires much more training and aptitude to use a weapon against a cogent armed and armored for attempting to do the same to you at the same time.

A person is either not proficient or proficient in a weapon. 

The non proficient person wielding a weapon in a combat situation receives a penalty of -4 to hit, -4 to damage and +4 to AC while attempting to “Fight or defend themselves with that weapon.

The proficient person receives only a  -1 to hit, a -1 to Damage, and a +1 to AC.

Each level gained, a Player may modify one point on one category for wielding the weapon in combat.  A fighter type and modify two.  For instance, when Rath wields a longsword in combat, he is +1 to hit, +1 to damage, -1 to ac.  He raises a level and as a fighter he chooses to put two mastery points into Longsword making him +1 to hit, +1 to damage and -3 to AC when wielding longsword in combat.  He also chose to add a weapon mastery point with Throwing daggers in his To Hit, making him +3 to Hit, +0 to Damge and -2 to AC when using throwing daggers.  His base AC is provided by Armor and shield and further modified by dex and then any AC bonus with his weapon type.  It is like Aragorn knocking daggers and spears away with his two handed sword, effectively dropping his amour class with his weapon use.

No bonus may exceed the level of the player, so for instance, Rath is 3rd level, he raises to fourth level.  His bonuses with longsword are +4, +2, -3.  He can only raise his to hit to +5, and add one of the other two points available to spend per weapon per level to either To damage or ac, OR he can lift is Damage to +4, or lift his AC bonus to -5.






          

          

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