Almost anyone can pick up a weapon
and reasonably wield it against a nonmoving object to do damage. It is much harder and requires much more
training and aptitude to use a weapon against a cogent armed and armored for
attempting to do the same to you at the same time.
A person is either not proficient
or proficient in a weapon.
The non proficient person wielding
a weapon in a combat situation receives a penalty of -4 to hit, -4 to damage
and +4 to AC while attempting to “Fight or defend themselves with that weapon.
The proficient person receives only
a -1 to hit, a -1 to Damage, and a +1 to
AC.
Each level gained, a Player may
modify one point on one category for wielding the weapon in combat. A fighter type and modify two. For instance, when Rath wields a longsword in
combat, he is +1 to hit, +1 to damage, -1 to ac. He raises a level and as a fighter he chooses
to put two mastery points into Longsword making him +1 to hit, +1 to damage and
-3 to AC when wielding longsword in combat.
He also chose to add a weapon mastery point with Throwing daggers in his
To Hit, making him +3 to Hit, +0 to Damge and -2 to AC when using throwing
daggers. His base AC is provided by
Armor and shield and further modified by dex and then any AC bonus with his
weapon type. It is like Aragorn knocking
daggers and spears away with his two handed sword, effectively dropping his amour
class with his weapon use.
No bonus may exceed the level of
the player, so for instance, Rath is 3rd level, he raises to fourth
level. His bonuses with longsword are
+4, +2, -3. He can only raise his to hit
to +5, and add one of the other two points available to spend per weapon per
level to either To damage or ac, OR he can lift is Damage to +4, or lift his AC
bonus to -5.


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